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"Toasterland" is the name of a fictional kingdom that Nova is supposed to rule over. It is part of the "Nova" series universe, and as a result it is governed by video game logic. It's a post-scarcity society, and it takes advantage of the video game mechanics in order to make sure everyone can have enough of everything they need. This is done through Minecraft-style farms, enchanted tools, and resources just being exceptionally easy to gather. Because of this, there is a large amount of focus on expressing yourself and just creating things, whether it be art, buildings, gadgets or whatever. Lots of people get into building just because it's so accessible.


Nova was given Toasterland as a quest reward of sorts, and she developed it up into the state it is now, starting from a tiny village. She created farms to gather resources and made sure everyone can get what they need. Gradually it grew into a place people would want to live, and it got large enough that multiple cities sprung up, with different people helping to manage the others.


Toasterland has a very diverse set of biomes, which tend to be pretty small. A town could easily have two or more biomes in it. The world isn't blocky, but things do have this slightly artificial look to them.


Power is primarily generated through roller coasters that abuse physics flaws that actually allow perpetual motion machines to exist specifically in the form of corkscrews in roller coasters. Some sorts of devices don't even seem to need power in the first place.

Buildings are very easy to construct. They can be placed down block-by-block Minecraft-style, but they can be made very quickly with devices named "puzzle build kits" that give you a random polyomino of a specific material that you can place down quickly in order to get another polyomino out of the device.

Smartphones have seeming infinite range and don't need signal to work, and will work fine with phones in other universes. You can very easily do calls or messages across worlds or across the multiverse with Toasterland smartphones.


There are some tools that are in common use, mostly related to construction

  • The previously mentioned puzzle build kits
  • Cube Pick - A tool that allows quickly converting an area of stone into an easily carried, cubical form that can be placed down somewhere else with ease.
  • Cube Shovel - Same, for dirt, sand, gravel, and things of that nature.
  • Cube Axe - Same, for wood.
  • Giant Mallet - Smashes things into large cubes and is not too picky about the material itself but isn't as fast as the other more specialized tools.


There are a variety of vehicles that have been invented, that have some sort of weird gimmick that make them awkward in one way or another

  • U-2B - Advanced stealth surveillance plane that uploads all the footage it takes to a public live stream. Useful for making video of a public place, such as a sporting event or a documentary film. But beware when shooting video in hostile territory, as if the enemy finds it then it's obvious you were spying on them.
  • LE-2007 - Air reconnaissance planes that usually lose all the photos they take, but if you find them you can layer them over a 3D contour map for a unique look at the battle below.
  • Disguise Duster - Looks like a completely ordinary crop duster but it can be loaded with weapons or bombs or whatever stealthily that can be taken out. However, any "stealth" advantage is negated by the presence of a crop dusting plane where there should be none.
  • Heliboat - A rescue boat with a pair of helicopter rotors, allowing the boat to lift itself into the air.
  • Doomship - A rather large airship, capable of holding a wide variety of cannons. It's made of wood, which may be a disadvantage.
  • Lightweight Spaceship (LWSS) - Created by three gliders colliding in a specific way. Can move incredibly fast, but is very fragile.
  • Middleweight Spaceship (MWSS) - Slightly larger than the LWSS.
  • Heavyweight Spaceship (HWSS) - Slightly larger than the MWSS.
  • There are multiverse-traveling spaceships you can build yourself for cheap, BUT they require getting through a space shooter minigame in order to get somewhere you've never been to. This can be skipped if this has already been completed for the destination in the past.

There's public transportation in the form of trains to get between cities. Cities themselves are designed to be walkable - cars are uncommon, with people mostly preferring to have a small (non-gimmicky) personal aircraft of some sort, or a bike.


Toasterland primarily exports wood, iron, gold, precious minerals, and fruits of all kinds. The extremely fertile land really helps with agriculture, as the only requirement seems to be that the plant gets enough light. Minerals keep appearing to be mined again after being extracted. The plentiful and easily-obtainable resources contribute to Toasterland being a post-scarcity world.

There are also a lot of artists and creators in Toasterland, and people will make things for others. People in other worlds often get Toasterland residents to help construct buildings, because they're especially good at it.

"Furniture fight"

The national sport of Toasterland is named Furniture Fight (also called RHDE, which stands for Rampart: Home Decoration Edition), and it involves two teams trying to decorate a house to be better than the other team's, cycling between the following phases with their own time limits:

  1. Each team gets an amount of play currency proportional to how big their house is - considering only rooms that have walls on all sides.
  2. "Decorate" phase, where you buy/arrange furniture and quickly decorate the house.
  3. Each house is scored at this point.
  4. "Battle" phase where you can attempt to blow holes in the opponent's house with toy missile silos whose missiles damage only house walls. If you can get into the opponent's house (perhaps by breaking open their door with a missile) it's legal to steal furniture.
  5. "Rebuilding" phase where you use a puzzle build kit to make repairs to your house and/or expand it.

Each house accumulates score each round and the game goes on for a specific number of rounds before the team with the most points wins at the end.